Home
Projects
Publications
People
Join the Lab
Contact
Login
Games
Play-style Identification and Player Modelling for Generating Tailored Advice in Video Games
Learning new skills often leads to disengagement when individuals face obstacles arising from limited experience, poor instruction, or …
Branden Ingram
,
Clint van Alten
,
Benjamin Rosman
,
Richard Klein
PDF
Cite
Project
Real-time Prediction of Dota 2 Match Outcomes using In-game Chat Logs
This paper investigates the application of supervised learning for the purpose of match outcome prediction from Dota 2 in game chat …
Tshepiso Bapela
,
Pravesh Ranchod
,
Branden Ingram
PDF
Cite
Project
Procedural Generation of Semantically Correct Levels in Video Games using Reward Shaping
The generation of video game levels traditionally relies on manual efforts from skilled professionals, resulting in significant …
Luke Kerker
,
Branden Ingram
,
Pravesh Ranchod
PDF
Cite
Project
Analysing the Effect of Latent Space Mutation Strategies for PCGML
Procedural Content Generation Via Machine Learning (PCGML), describes an evolving area of research, that incorporates the use of …
Kayleize Govender
,
Branden Ingram
,
Pravesh Ranchod
PDF
Cite
DOI
Creating Diverse Play-Style-Centric Agents through Behavioural Cloning
Developing diverse and realistic agents in terms of behaviour and skill is crucial for game developers to enhance player satisfaction …
Branden Ingram
,
Clint van Alten
,
Richard Klein
,
Benjamin Rosman
PDF
Cite
Project
Hierarchical WaveFunction Collapse
Video game developers are increasingly utilising procedural content generation (PCG) techniques in order to generate more content far …
Michael Beukman
,
Branden Ingram
,
Ireton Liu
,
Benjamin Rosman
PDF
Cite
Project
Play-style Identification and Player Modelling for Generating Tailored Advice in Video Games
Recent advances in fields such as machine learning have enabled the development of systems that are able to achieve super-human …
Branden Ingram
PDF
Generating Interpretable Play-style Descriptions through Deep Unsupervised Clustering of Trajectories
In any game, play style is a concept that describes the technique and strategy employed by a player to achieve a goal. Identifying a …
Branden Ingram
,
Clint van Alten
,
Richard Klein
,
Benjamin Rosman
PDF
Cite
Project
Hierarchically Composing Level Generators for the Creation of Complex Structures
Procedural content generation (PCG) is a growing field, with numerous applications in the video game industry and great potential to …
Michael Beukman
,
Manuel Fokam
,
Marcel Kruger
,
Guy Axelrod
,
Muhammad Umair Nasir
,
Branden Ingram
,
Benjamin Rosman
,
Steven James
PDF
Cite
Project
DOI
Real Time In-Game Playstyle Classification Using A Hybrid Probabilistic Supervised Learning Approach
In interactive digital media, such as video games, bringing about an adaptive or personalised experience requires a mechanism for …
Lindsay John Arendse
,
Branden Ingram
,
Benjamin Rosman
PDF
Cite
Project
»
Cite
×