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Improved Action Prediction through Multiple Model Processing of Player Trajectories
Action prediction in video games is the process of extracting useful information in order to predict the future actions of a player. …
Branden Ingram
,
Benjamin Rosman
,
Clint van Alten
,
Richard Klein
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Play-style Identification through Deep Unsupervised Clustering of Trajectories
In any game, play-style is a concept that describes the technique and strategy employed by a player to achieve a goal. Being able to …
Branden Ingram
,
Benjamin Rosman
,
Clint van Alten
,
Richard Klein
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Combining Evolutionary Search with Behaviour Cloning for Procedurally Generated Content
In this work, we consider the problem of procedural content generation for video game levels. Prior approaches have relied on …
Nicholas Muir
,
Steven James
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Procedural Content Generation using Neuroevolution and Novelty Search for Diverse Video Game Levels
Procedurally generated video game content has the potential to drastically reduce the content creation budget of game developers and …
Michael Beukman
,
Christopher Cleghorn
,
Steven James
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