<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game Design | RAIL Lab</title><link>https://www.raillab.org/tag/game-design/</link><atom:link href="https://www.raillab.org/tag/game-design/index.xml" rel="self" type="application/rss+xml"/><description>Game Design</description><generator>Wowchemy (https://wowchemy.com)</generator><language>en-us</language><lastBuildDate>Mon, 13 Jul 2026 00:00:00 +0000</lastBuildDate><image><url>https://www.raillab.org/media/logo_hua3ea25d3f034f17bd000e5d6c28fc658_26160_300x300_fit_lanczos_3.png</url><title>Game Design</title><link>https://www.raillab.org/tag/game-design/</link></image><item><title>Mortar: Evolving Mechanics for Automatic Game Design</title><link>https://www.raillab.org/publication/nasir-2026-mortar/</link><pubDate>Mon, 13 Jul 2026 00:00:00 +0000</pubDate><guid>https://www.raillab.org/publication/nasir-2026-mortar/</guid><description/></item></channel></rss>